So here’s another illustration from my Thrilling Tales of the Downright Unusual project. It’s a good example of a bad thing I’ve been doing.
It’s been years since I’ve had to pump out work on a difficult schedule – well, except for smaller projects, anyway – and I keep running up against that eternal problem: the picture wants to be as good as possible, but it has to get done today. Or tomorrow, anyway.
So what I keep finding myself doing is fooling myself into believing that an illustration is good, or at least good enough, and that I should wrap it and move on to the next one. Then, after a day or a week, I know that I was wrong about that, and I end up doing it over again. Like I said, this one’s an example.
It’s usually the lighting that suffers the most, since especially in the more complex scenes just rendering out the slightly different previews can take awhile. As those minutes add up, my its-done-o-meter begins to malfunction.
On the other hand, I’ve got over thirty of these done now and there are only a few (remaining) that I think I’ll be reworking. So that’s progress, anyway. When I wrote the script for this story I created a number of story nodes that share the same illustrations – but I didn’t total those up as I went, so at this point I don’t even know how many illustrations I need to make. I could tally them up now – but what a waste of time! It’s less than 105, anyway – probably around 80. Which would make me over a third done.
Update: the Thrilling Tales of the Downright Unusual web site is now alive (alive, I tell you!) at thrilling-tales.webomator.com
Try FogBugz for scheduling?
KB
I’m not sure that actually solves a problem that I have, unless I’m missing something there. I think that the next time I write one of these scripts I’m probably going to try to incorporate a flowchart, but that’s more a logic/testing sort of thing.