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Monthly Archives: November 2011
One Day Sales: save up to $15.99 on shirts and hoodies, and get a free archival print when you order two, at Retropolis and The Celtic Art Works

Filed under Works in Progress

T-Shirts on sale now Today – and today only – you can save up to $15.99 on every t-shirt and hoodie at The Celtic Art Works and Retropolis. Just pile $50 worth or more in your shopping cart and use the coupon code CYBERMON11 during checkout, and you’ll see that order total fall, fall, fall.

The savings vary from one product to another: I’ve listed some of the most popular ones below in a handy reference guide.

And the best part is… no one can hit you with pepper spray!

Also for today only – my Celtic Art and Retropolis archival prints are on a buy two, get one free sale. Which is just the sort of sale that lets you feel all warm and fuzzy about getting gifts for two of your more discerning friends while accidentally getting something for your more discerning you.

Both sales run for today only. The T-Shirt sale ends at midnight, Mountain Time, while the prints sale runs through midnight on the West Coast.

Shirt or Hoodie Original Price Sale Price
Dark T-Shirt
$26.99
$18.20
Dark Long Sleeved Tee
$30.99
$20.60
Men’s Baseball Jersey
$25.99
$17.60
Women’s Baseball Jersey
$27.99
$18.80
Hooded Sweatshirt (Dark)
$44.99
$29.00

[tags]t-shirts, hoodies, sale, celtic art, retropolis transit authority, the celtic art works, retropolis[/tags]

 
 
Thrilling Tales – new page update for The Lair of the Clockwork Book

Filed under Thrilling Tales: Page Updates

A new page has been published in the story The Lair of the Clockwork Book, at Thrilling Tales of the Downright Unusual.

You can read it here.
 
 
Thrilling Tales – new page update for The Lair of the Clockwork Book

Filed under Thrilling Tales: Page Updates

A new page has been published in the story The Lair of the Clockwork Book, at Thrilling Tales of the Downright Unusual.

You can read it here.
 
 
Thrilling Tales: The Return of the Men of Retropolis

Filed under Thrilling Tales of the Downright Unusual, Works in Progress

More men of the Retro Future
More men of the Retro Future

So here are the last of my new Retropolitan men, with their unique morphing faces and slightly less unique clothing that’s made to be easily retextured and modified into a wide variety of parts.

My new system for characters is cranking along; even that minor problem I mentioned last time, with the modifiers I used to grow a character’s cowl out of his head, is working fine. I still don’t know why I had problems the first time.

The fact is I’d love to keep going with these if it weren’t for the two ominous facts that 1.) I still need to skin all my new characters to their bones; and 2.) I need to get back soon to the illustrations for The Lair of the Clockwork Book. There are lots of pages queued up in the buffer but I know that this last set is likely to be pretty challenging. I’d like to make an early start.

In the meantime I’ve been thinking about the serial that will follow The Clockwork Book. There are some things I’d like to do differently; but those things may not work well with the existing layout of the Thrilling Tales web site. Some of my thoughts may be wrong headed, but if this works out it could mean good things for the print version of that story – which, I think, wants to be a longer form story than The Clockwork Book.

Still some things to figure out there; and as always, the frighteningly unfinished Part Two of The Toaster With TWO BRAINS is moaning at me from my hard drive. It’s got a really scary moan.

Someday I really need to work on just one of these at a time. But I can’t believe that’s going to happen any time soon.

 
 
Thrilling Tales – new page update for The Lair of the Clockwork Book

Filed under Thrilling Tales: Page Updates

A new page has been published in the story The Lair of the Clockwork Book, at Thrilling Tales of the Downright Unusual.

You can read it here.
 
 
Thrilling Tales – new page update for The Lair of the Clockwork Book

Filed under Thrilling Tales: Page Updates

A new page has been published in the story The Lair of the Clockwork Book, at Thrilling Tales of the Downright Unusual.

You can read it here.
 
 
Thrilling Tales: the Morphing Men of Retropolis

Filed under Computer Graphics, Thrilling Tales of the Downright Unusual, Works in Progress

The new men of Retropolis

What began as a frenzied effort to make a bunch of characters that I can use in crowd scenes for both The Lair of the Clockwork Book and The Toaster With TWO BRAINS has unexpectedly turned into a whole new character creation process and, along the way, a whole new generation of character models. I’m excited about this even though I continue to worry about my Thrilling Tales schedule.

Because the object structure of my male heads is different this has meant repeating a lot of the setup work I’ve done for my women. But I’ve also done something new and neat that nearly works as planned – more on that below.

Morphing Character FacesIt started during the summer with tasks that I sprinkled in between my Clockwork Book illustrations. I created a series of very low resolution clothing objects and used Mudbox to sculpt them into much higher resolution models. Then I exported them in high and, um, less high versions. I completed the materials and textures on the high resolution models, then baked that texturing and the higher res normals into my medium res objects. (I did this in two different image resolutions, so I could switch between textures depending on how large a character appears in a scene).

Since then I’ve been working on new character heads that use morph targets for their expressions. More importantly, though, I’ve been working on the process for creating those heads so that it’ll be much easier to make new ones now, and the results should be much better.

A morphing character head consists of a base object – the head in a neutral state – and a bunch of other variations on it with expressions or other changes. So long as the structure of all these heads is exactly the same you can dial up one expression or another on the neutral head. In effect you have a single head that you can vary as needed.

Some of the things I’m doing involve changes to the objects. The simplest of those is lowering their resolution. Now, making changes to morphing objects is extremely tricky. You have two choices: either apply those changes to the neutral head after the morphing modifier – which is perfectly safe – or apply the exact same changes to every version of the head before the morphing modifier. Some modeling changes just can’t ever work on the raw targets. Some work most of the time. Some seem to work all of the time. As I work on my modifiers, I have to test them repeatedly. And it’s also important that these changes will work in the same way on every new head I make.

But the results are worth it: ideally, I can create any male character head and apply the exact same changes to it. After all that initial work what I have is a much more streamlined system to use over and over again.

Like I said, polygon reduction was the main thing I was interested in – but as of this morning I have a usable system for doing something completely different.

How to grow an aviator's helmet

Switching to morphing heads makes some things more difficult. In the past I designed a style of headgear that’s very common in Retropolis: a kind of form-fitting cowl, like an aviator’s helmet, that hugs the head and wraps around the chin.

When my characters were moving their heads and faces through bones, this was no problem. The cowl would be skinned to the same bones as the face and so it would move as the face moved. But the switch to morph targets meant that couldn’t work any more. The entire face would be moving in a way that the cowl couldn’t follow automatically.

So what I set out to do was to create an object modifier that would cause the cowl to grow out of the head. However the head moved, the cowl would grow out correctly because it would always be based on the current state of the head – and remember, that ought to be any head. By doing it this way I could apply the cowl to all the morph targets, if I liked – they’d still have an identical structure once this same change was applied to all of them. But along the way I thought of something much smarter.

By adding the cowl modifier after the morph takes place I could have my morphing character with headgear; if I turn off that modifier, though, I have the exact same character without the headgear. Slap some hair on the head and I’ve got my guy both ways.

And it almost works perfectly. I’ve been referring to my cowl-growing process as "a modifier", but in fact it’s two modifiers that get applied in sequence. There’s still something wrong when I apply the second one – I’m finding that I have to finish the process by hand, once, for each new character. But even if I can’t sort out that problem I have a nearly automatic process for growing a Retropolitan aviator’s cowl right out of any new male head I make.

Sometimes, I feel really smart. This is almost one of those times.

Now I just need to crank out a few more of these guys before I have to go back to work on the last of the illustrations for The Lair of the Clockwork Book. There aren’t as many to do in this batch, but I know they’re going to be difficult ones. So, you know, I worry.

 
 
Thrilling Tales – new page update for The Lair of the Clockwork Book

Filed under Thrilling Tales: Page Updates

A new page has been published in the story The Lair of the Clockwork Book, at Thrilling Tales of the Downright Unusual.

You can read it here.
 
 
Print Week in the Secret Laboratory – with David Brin, Gareth L. Powell, and me

Filed under Works in Progress

My illustrations for David Brin and Gareth L. Powell in Starship Sofa Stories

Today, my illustrations for stories by David Brin and Gareth L. Powell have appeared in Volume 3 of the Starship Sofa Stories anthology. The two illustrations are in glorious black and white and they’re my attempt to mimic the wonderful two page spreads of Virgil Finlay (and others) in the golden age of the science fiction pulp magazines.

I’m not entirely sure that’s what the authors would have wanted, mind you. I just hope they feel indulgent towards me.

The book itself weighs in at 340 pages – or 368, in the deluxe versions with bonus materials – with stories by many writers, including Jack McDevitt, Joe Haldeman, Peter Watts, Michael Swanwick, Tad Williams, the aforementioned David Brin and Gareth L. Powell, and too many others to list. It’s quite a collection, and there are many more illustrators than me, of course.

3D Art Direct magazineIt’s available in print (paper cover, or hardbound), as an E-Book, a PDF, and in pretty much any other format apart from Direct Neural Download which, in all conscience, I couldn’t recommend anyway.

Starship Sofa is (of course) the award-winning Science Fiction Podcast that I link to in my Humble Sidebar, which is on the left hand side of my blog’s main page. You probably didn’t notice, because it’s Humble.

I’m also in print and PDF this week at 3D Art Direct, a Magcloud magazine that’s likewise available in print, PDF, or in a frightening Flash format. Yes, they actually asked me to go on and on while they reproduced art from Retropolis and Thrilling Tales of the Downright Unusual, and I – because I have no shame – was happy to comply. I could teach that sidebar a thing or two, I tell you.

[tags]starship sofa stories, starship sofa, david brin, gareth l. powell, 3d art direct, science fiction, sf, anthology, magazine, illustration, bradley w. schenck[/tags]

 
 
Thrilling Tales – new page update for The Lair of the Clockwork Book

Filed under Thrilling Tales: Page Updates

A new page has been published in the story The Lair of the Clockwork Book, at Thrilling Tales of the Downright Unusual.

You can read it here.
 
 
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Down in the Basement. Where it Strains Against its Chains and Turns a Gigantic Wheel of Pain, for all Eternity. Muahahahahaha.