In this recent preview of the Retropolis Rocket Ship print you can see that I’ve begun to move forward through the ship, adding the gizmos and bits and shiny things that make the ship go. I won’t explain: it’s technical.
Details that you can’t see here – but which may be readable in the full size print – include helpful messages on the readouts that say things like "Consult Manual Now", "Take Immediate Action", and "Abandon Ship". Those engineers at Volto-Vac go the extra mile to make sure your rocket is running within tolerance or, failing that, that you know when it’s time to leave.
You’re going to have to put up with those skeletal bone systems for awhile: I don’t plan to do any more work on the characters until the rockets’s all ship shape. So bear with me.
We’re not quite halfway to the Kickstarter threshold that will unlock the first of the Pulp-O-Mizer custom title rewards. One backer has suggested that I add another kind of Pulp-O-Mizer reward that would have me put the backers themselves into custom foreground Pulp-O-Mizer layers. That’s an interesting idea, but I need to do an experiment or three to decide how practical (and exorbitant) a reward like that would be. Film at eleven.