Slaves of the Switchboard of Doom
written & illustrated by Bradley W. Schenck
Coming late in 2016 from Tor Books
After a surprise efficiency review the switchboard operators of Retropolis find themselves replaced by a mysterious system they don’t understand. So Nola Gardner pools their severance pay to hire Dash Kent, freelance adventurer and apartment manager, to find out what’s happened to their jobs.
That ought to be easy for Dash, even if his practical experience is limited to heroic rescues (of what he calls entities) from the priests of the Spider God, in their temple at Marius Crater. But the replacement switchboard is only one element of a plan concocted by an insane civil engineer: a plan so vast that it reaches from Retropolis to the Moon. Dash and Nola race to find the hidden switchboard and solve the mystery, and they think they’re on their own.
Of course they’ve got no idea how this plot has affected the Fraternal League of Robotic Persons, or the Ferriss Moto-Man Company, or even those infernal children from the third floor. And while everyone scrambles to save their jobs – or their freedom – the world’s smallest giant robot is striding toward its destiny. An inch or two at a time.
Retropolis has found ways to contain its abundance of Mad Science. But in Slaves of the Switchboard of Doom we find that when engineers go mad. . . they know how to build madness on a scale that’s never been seen before.
The Short Version
My illustrated book Slaves of the Switchboard of Doom has been acquired by Tor Books for publication late in 2016.
I’ve been trying to find a home for the book for more than a year, but let’s face it: everybody at Tor may have been drunk at the time, and now they’re just too polite to tell me so. Still a big win, right?
For the (very) long version, click on through to the rest of this post.
(more…)
This entry was posted on Wednesday, February 18th, 2015
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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If you’re going to be the Worlds Greatest Anything… my advice? Shoot for the stars. Go for WORLDS GREATEST MEGALOMANIAC.
I told you this week about my all-new incarnation of the Retropolis Transit Authority. But I didn’t tell you everything. When I remade the Transit Authority shirts for their new vendor, I left fourteen of them out. They were old designs, or designs I thought should be better, and the plan is that over time I’ll either do them over or retire them permanently.
This is the first of those new versions.
Now, The WORLDS GREATEST MEGALOMANIAC is unique in the store. While I was writing The Lair of the Clockwork Book I invented a coffee mug with that slogan on it. And once I’d invented it, I could see that it needed to exist: so I made one, and I made shirts to match. Today we have a new, improved Megalomaniac – and, come to think of it, NEW, IMPROVED MEGALOMANIAC! has potential, too. Let me get back to you on that one.
This entry was posted on Thursday, February 12th, 2015
and was filed under Works in Progress
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We’re all about experimentation, here in the Secret Laboratory, and as always you’re invited into the Vivisectorium for a personal tour.
This week’s experiment is an all new incarnation of The Retropolis Transit Authority with T-Shirts now printed by Spreadshirt. I gave this a go once I’d rebuilt the Pulp-O-Mizer’s T-Shirt system; building a new storefront was actually less work even though (for the first time) I wrote the complete store management system myself. Don’t get me started on pagination!
We should consider this a shakedown cruise. But, happily, the shirts are now less expensive. And that’s always nice, even during a shakedown.
This entry was posted on Monday, February 9th, 2015
and was filed under Web Development, Works in Progress
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After two solid weeks of hair-raising adventure, the Pulp-O-Mizer is once again cranking out T-Shirts till the cows come home, or at least until you uncover a bug that eluded me. The Tale of Those Two Weeks may never be told: it’s strong stuff, and it features a lot of language that you’d pretend not to know; it came close to breaking my spirit. But it seems to be done.
Pulp-O-Mized T-Shirts are now printed and shipped by Spreadshirt. I ran off a test shirt to check their quality, and Spreadshirt does a nice job with them. In addition, the new shirts cost less, which you care about, and I make slightly more from them, which, you know, I care about, and all of this happens with web-like speed and, incidentally, in run-on sentences that will almost certainly make you the T-Shirt wearing envy of all your friends and neighbors.
I know what you’re thinking, but these really were a tough couple of weeks. If I’m getting out of this with nothing worse than run-on-sentences I’m going to call it a win.
So take my advice: go forth and Pulp-O-Mize yourself a handsome garment that will at once conceal your torso and call attention to it. That’s a one-two punch that surpasses anything since the Uncertainty Principle and That Thing That Happened Right After the Uncertainty Principle. (Added bonus: these T-Shirts can be measured!)
As always, problems can be reported here. Please don’t find any.
This entry was posted on Thursday, January 8th, 2015
and was filed under Web Development, Works in Progress
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Here’s a rare photograph from the lower level of the Secret Laboratory, showing most of the first 1024 words for The Untitled Sequel to Slaves of the Switchboard of Doom.
My favorites? “Giraffe”, “Unmentionable”, and “Lotion”.
This entry was posted on Friday, December 5th, 2014
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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It must be that time again. That’s the only explanation I can see, anyway.
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That’s right: through December 5 – that’s this Friday – you can save outrageous sums of money by spending outrageous sums of money at Retropolis and The Celtic Art Works.
Okay, you don’t actually have to spend outrageous sums of money: I’d just kind of like it if you did.
During your checkout, simply apply the discount code ZAZCYBERWEEK to save 60% on posters, 50% on greeting cards, or 20% on coffee mugs.
Yep, that’s a whopping 60% off on posters like “Nat Draws Down” (above) or “Ctheltic Cthulhu” (right). Oh, it’ll hurt me to lose that 60%; but do you care? Really?
Yeah. Just like I thought. It’s something about your eyes.
This entry was posted on Wednesday, December 3rd, 2014
and was filed under Works in Progress
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A couple of days ago I finished the last of my planned revisions to the illustrations for Slaves of the Switchboard of Doom. That last one was an all new replacement for my Chapter 17 illustration; I never felt quite right about the old one, and the new one’s much nicer.
And I thought that would be the end. But in spite of myself I keep on tinkering with the Chapter 1 illustration: I’m not sure whether I’m revising it or replacing it. So far I’m banking on "revising", but I may be wrong. That happens all the time.
It’s all tantalizingly close, anyway: twenty-one illustrations for the chapters, a title page, and two pseudoendpapers. It’s a big set by most standards, though a small one by the standards I set over at Thrilling Tales of the Downright Unusual. In that case… I plead insanity, if you’re asking.
In related news, very neat but gradual things are happening and – once they’ve stopped happening – I look forward to letting you know what’s up.
This entry was posted on Sunday, November 2nd, 2014
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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Yes! has just told me that will , and – as you know – that means ! I couldn’t be more excited. I mean, .
PS: Those censors at are far more powerful than I realized.
This entry was posted on Monday, October 27th, 2014
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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With this third untextured, unfinished model of a retro rocket I’ve probably blown off all the steam I should. Tomorrow morning I’ll set these aside and get started on my revisions to the illustrations for Slaves of the Switchboard of Doom.
Someday I’ll want to use these rockets, and then I’ll go back to work on their textures, their other materials, and the final details on the dashboards. And I’ll come up with names for the three of them, too. Lately I’ve been leaning toward inappropriate names from mythology (like "Actaeon"), as though a rocket designer with very little knowledge of mythology paged through his Bullfinch at the last moment and picked a name. "Let’s call it the Icarus!", for example, although that one’s a little too obvious.
By the time I name these, though, I might have shifted over to something else. Like famous streamlined vacuum cleaners, or unsung character actors from Warner Brothers in the 1930’s. I’m unpredictable that way. And probably a little odd.
This entry was posted on Sunday, October 5th, 2014
and was filed under Works in Progress
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I’m still being irresponsible and devil-may-care, which – since we’re talking about me – means that I’m still sitting in a dimly lit room while I build retro rocket models. This one, as untextured as the last, is more of the same.
Each of these September models is a variation on an iconic shape that I’ve played with before; but that was several years ago, with lower resolution on all fronts. These stand up much better in close-ups. Even their temporary textures are laid out at a higher resolution and so have a higher pixel density in the end product. I call that progress of the software-straining, RAM-chewing variety.
I’m expecting some news at the end of the week which, whether it will be good news or bad, seems to be distracting me. You know that thing that happens when you hear a high-pitched whine dopplering in from overhead, and you’re not sure whether it’s a drone delivery of some Really Cool New Thing, or a nuclear missile? It’s like that. Therefore, rockets.
This entry was posted on Wednesday, October 1st, 2014
and was filed under Computer Graphics, Works in Progress
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