After two solid weeks of hair-raising adventure, the Pulp-O-Mizer is once again cranking out T-Shirts till the cows come home, or at least until you uncover a bug that eluded me. The Tale of Those Two Weeks may never be told: it’s strong stuff, and it features a lot of language that you’d pretend not to know; it came close to breaking my spirit. But it seems to be done.
Pulp-O-Mized T-Shirts are now printed and shipped by Spreadshirt. I ran off a test shirt to check their quality, and Spreadshirt does a nice job with them. In addition, the new shirts cost less, which you care about, and I make slightly more from them, which, you know, I care about, and all of this happens with web-like speed and, incidentally, in run-on sentences that will almost certainly make you the T-Shirt wearing envy of all your friends and neighbors.
I know what you’re thinking, but these really were a tough couple of weeks. If I’m getting out of this with nothing worse than run-on-sentences I’m going to call it a win.
So take my advice: go forth and Pulp-O-Mize yourself a handsome garment that will at once conceal your torso and call attention to it. That’s a one-two punch that surpasses anything since the Uncertainty Principle and That Thing That Happened Right After the Uncertainty Principle. (Added bonus: these T-Shirts can be measured!)
As always, problems can be reported here. Please don’t find any.
This entry was posted on Thursday, January 8th, 2015
and was filed under Web Development, Works in Progress
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Here’s a rare photograph from the lower level of the Secret Laboratory, showing most of the first 1024 words for The Untitled Sequel to Slaves of the Switchboard of Doom.
My favorites? “Giraffe”, “Unmentionable”, and “Lotion”.
This entry was posted on Friday, December 5th, 2014
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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It must be that time again. That’s the only explanation I can see, anyway.
That’s right: through December 5 – that’s this Friday – you can save outrageous sums of money by spending outrageous sums of money at Retropolis and The Celtic Art Works.
Okay, you don’t actually have to spend outrageous sums of money: I’d just kind of like it if you did.
During your checkout, simply apply the discount code ZAZCYBERWEEK to save 60% on posters, 50% on greeting cards, or 20% on coffee mugs.
Yep, that’s a whopping 60% off on posters like “Nat Draws Down” (above) or “Ctheltic Cthulhu” (right). Oh, it’ll hurt me to lose that 60%; but do you care? Really?
Yeah. Just like I thought. It’s something about your eyes.
This entry was posted on Wednesday, December 3rd, 2014
and was filed under Works in Progress
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Here’s an unexpected mini-history of science fiction illustration from the early sixties to the mid eighties: a selection of brochure illustrations for Things to Come, the newsletter and monthly catalogue of the Science Fiction Book Club. The scanned images are available over at The Golden Age.
I called it unexpected, but it’s one of those things that just makes all kinds of sense now that I’ve seen it. The Science Fiction Book Club printed inexpensive hardcover editions of popular and once-popular books with new cover art and sometimes with illustrations. I particularly remember the Mars series by Edgar Rice Burroughs with illustrations by Frank Frazetta. Their monthly newsletters always featured cover art and spot illustrations.
Several of these brochures came through my own mail slot in the early seventies. Book clubs were fraught with tension and excitement: if you forgot to send back the card that opted you out of this month’s top selection (“Man-Eating Orchids of the Stratosphere”, anyone?) then you’d receive the book automatically. This was a business model that probably worked very well.
It’s never occurred to me what a wonderful time capsule these brochure illustrations would make. We’ve got everything here from Virgil Finlay (shown here) through Freas and Frazetta to Richard Corben, George Barr, Michael William Kaluta, Don Maitz, and Michael Whelan.
I still have some of those books, like Philip K. Dick’s Ubik, Zelazny’s Jack of Shadows, and a couple of the Burroughs books. The brochures? Well, no. But thanks to the unflagging scanner of Mister Doortree at the Golden Age blog I can page through the illustrations anyway. And so can you!
This entry was posted on Wednesday, November 26th, 2014
and was filed under Found on the Web
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Back in the late 1980s one of the most exciting game developers for the Amiga was Cinemaware. They carved out a unique, special niche with a combination of action sequences, storytelling, and puzzles in a series of games that were each based on some kind of movie making from the golden, silver, and (mainly) brazen eras of film.
With titles like Defender of the Crown, The Three Stooges, It Came from the Desert! and Rocket Ranger, Cinemaware had a speedy rise that was eventually followed by a speedy fall. But in between, with ports of their games to all the popular computers of the day, they earned a place in the memories of game players of A Certain Age.
These games have been given new life through remakes, reboots, and reimaginings, largely due to Kickstarter. As a follow-up to last year’s successful remastered edition of Wings, the company is now trying to gain support for this completely rebuilt, expanded edition of Rocket Ranger – the popular “I’m not the Rocketeer!” game that was itself a reimagining of the old serial adventures of the 1940s and 1950s.
The new Rocket Ranger Reloaded pits the same kind of rocket pack hero against the same kind of inevitable Nazis. It’s a brand new version of the original idea, with its dogfights, gun battles, boxing, and rocket research; but in its reloaded form the game will sport completely new graphics, new locations and scenarios, an original soundtrack, and even more retro futuristic gear.
At the basic funding goal of $89,999 there will be versions for Windows and Mac computers. The various stretch goals for the project add support for Android, iOS, PS4, Xbox One and PS Vita.
Digital copies of the game are available for pledges of $19 or more; physical copies start at $55. The project concludes on December 17 and rewards are scheduled for September 15, 2015.
This entry was posted on Monday, November 24th, 2014
and was filed under Found on the Web
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This beautiful ray gun – a contest entry – turned up in my Facebook feed a few days ago, and that led me to the Facebook page and the web site for Resinator Lab.
Resinator Lab, with its battered worktables and laser-scarred parts bins, is lit by vacuum tubes that flicker in a very nearly non-threatening way; it’s the workplace of Rolando Gutierrez, and it’s also the place where you’ll find these fantastic ray guns from the future we never got. If we ever do get that future, of course, you’ll want to have something like these in your holster. Because of those things with an unlikely number of arms, out there in the alley.
At the Resinator Lab web site you’ll find fine examples of retro futuristic weaponry. Some are available fully assembled and painted, while others can be had as kits. You can see the Atomizer Laser kit below.
The site’s gallery page shows some beauty shots of guns built by Gutierrez himself, and some by others.
But it’s hard to beat that contest gun up at the top. What a beauty!
This entry was posted on Tuesday, November 11th, 2014
and was filed under Found on the Web
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A couple of days ago I finished the last of my planned revisions to the illustrations for Slaves of the Switchboard of Doom. That last one was an all new replacement for my Chapter 17 illustration; I never felt quite right about the old one, and the new one’s much nicer.
And I thought that would be the end. But in spite of myself I keep on tinkering with the Chapter 1 illustration: I’m not sure whether I’m revising it or replacing it. So far I’m banking on "revising", but I may be wrong. That happens all the time.
It’s all tantalizingly close, anyway: twenty-one illustrations for the chapters, a title page, and two pseudoendpapers. It’s a big set by most standards, though a small one by the standards I set over at Thrilling Tales of the Downright Unusual. In that case… I plead insanity, if you’re asking.
In related news, very neat but gradual things are happening and – once they’ve stopped happening – I look forward to letting you know what’s up.
This entry was posted on Sunday, November 2nd, 2014
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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Yes! has just told me that will , and – as you know – that means ! I couldn’t be more excited. I mean, .
PS: Those censors at are far more powerful than I realized.
This entry was posted on Monday, October 27th, 2014
and was filed under Slaves of the Switchboard of Doom, Thrilling Tales of the Downright Unusual, Works in Progress
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With this third untextured, unfinished model of a retro rocket I’ve probably blown off all the steam I should. Tomorrow morning I’ll set these aside and get started on my revisions to the illustrations for Slaves of the Switchboard of Doom.
Someday I’ll want to use these rockets, and then I’ll go back to work on their textures, their other materials, and the final details on the dashboards. And I’ll come up with names for the three of them, too. Lately I’ve been leaning toward inappropriate names from mythology (like "Actaeon"), as though a rocket designer with very little knowledge of mythology paged through his Bullfinch at the last moment and picked a name. "Let’s call it the Icarus!", for example, although that one’s a little too obvious.
By the time I name these, though, I might have shifted over to something else. Like famous streamlined vacuum cleaners, or unsung character actors from Warner Brothers in the 1930’s. I’m unpredictable that way. And probably a little odd.
This entry was posted on Sunday, October 5th, 2014
and was filed under Works in Progress
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I’m still being irresponsible and devil-may-care, which – since we’re talking about me – means that I’m still sitting in a dimly lit room while I build retro rocket models. This one, as untextured as the last, is more of the same.
Each of these September models is a variation on an iconic shape that I’ve played with before; but that was several years ago, with lower resolution on all fronts. These stand up much better in close-ups. Even their temporary textures are laid out at a higher resolution and so have a higher pixel density in the end product. I call that progress of the software-straining, RAM-chewing variety.
I’m expecting some news at the end of the week which, whether it will be good news or bad, seems to be distracting me. You know that thing that happens when you hear a high-pitched whine dopplering in from overhead, and you’re not sure whether it’s a drone delivery of some Really Cool New Thing, or a nuclear missile? It’s like that. Therefore, rockets.
This entry was posted on Wednesday, October 1st, 2014
and was filed under Computer Graphics, Works in Progress
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